


Just as nFusion has attempted to recreate Human Revolution's key plot beats, so too has the developer attempted to translate as much of Human Revolution's mechanics as possible. The narrative is further hurt by the fact that The Fall ends on a "To be continued" screen, and neither Eidos Montreal nor developer nFusion has made any mention of whether they intend to continue the story. As a result, The Fall's own story never has a chance to come into its own as it's too strongly tied to Human Revolution. These bosses were underdeveloped in Human Revolution, so the chance to see more of their backstory helps to fill in some of that game's blanks.

Instead, fans of the series will be more interested in the appearance of Human Revolution's boss characters as brief sidekicks in Saxon's journey. Because of this, he's just not interesting as a standalone character. Like Jensen, Saxon is on a quest to unravel a conspiracy. New protagonist Ben Saxon is a close approximation of Human Revolution's Adam Jensen-the same augmentations, a similar dark past, and identical futuristic sunglasses. The Fall gets those basics right, but the game fails to craft a unique identity for itself because it's being crushed between two disparate sources of narrative canon. Broader themes common to the Deus Ex series can be found here: choice and consequence, moral ambiguity, and a dark and gritty cyberpunk ambience. Still with me? You don't need to have read Icarus Effect to understand The Fall, but regardless, this identity is not good for the game. Deus Ex: The Fall is a prequel to Deus Ex: Human Revolution, as well as a sequel to Deus Ex: Icarus Effect-a tie-in novel that itself was a prequel (though further back in the chronology) to Human Revolution.
